Just ran across this post over at MMO Champion. For those of you that can’t access it at work, etc. Here’s the part that’s interesting.
- Icecrown Raid Difficulty Functionality
We chose this particular functionality because we didn’t want to use the Trial of the Crusader method, and have four versions on a raid of this size. We felt the Ulduar method of having to know a certain trick to do on the boss was difficult to communicate and tied too heavily to achievements. We might eventually convert Trial of the Crusader over to this new system but Ulduar and Naxxramas will likely never change.
Not that it’s really all that important, but I think I’m confusing myself a little. With the release of Arenafest, we saw the introduction of heroic raids. If you recall, before 3.2 we had always assumed that the 25-man versions of raids were the heroic raids. Trashlessfest changed all that for us. We were given 10- and 25- man regular raids and heroic versions to boot. It appeared that this was going to be the new system going forward. Some believed it was Blizzard’s way of copping out on new content. Instead of giving actual new content, just release something and give it three other versions to tide us over.
Personally, I’m not a huge fan of Snoozefest, but that’s because it doesn’t feel like an instance to me and in general it’s easier than Ulduar which is more of a personal dislike of the progression rather than anything really important. My brain tells me that content should get harder as you move on. It didn’t, at least not in the way I thought it would. Remember, I still haven’t experienced heroic ToC, or ToGC, or whatever the hell you kids are calling it these days. I bet I’d have a shitload of fun in there!
But I still have fun in regular 10- and 25-man ToCs because it’s still challenging. Well, maybe not 10s so much, but we still haven’t cleared 25s and still wipe on every boss at times. I like that. Some don’t. They feel we should already have it down pat and get pissed off when we wipe. Me? I’m playing a game I really enjoy with people I really enjoy. I don’t need anything more.
Anyway let’s abandon Mr. Sidetracked here and get back to the topic at hand. Bear with me as I try to piece this together while clearing cobwebs out of my brain.
“In the upcoming patch we are adding a new feature to the Icecrown raid instance that allows the raid leader to change the instance’s difficulty setting on a boss per boss basis.”
- So we will still have 10- and 25-man heroic versions of each of the bosses.
- Since they can be changed on the fly, we will not have a regular and heroic version of each instance. This means there’s only 2 versions of the instance instead of 4 like Lootfest.
- Ultimately this appears to be similar to the hard-mode mechanics of Ulduar except it’s automatically selected instead of sometimes having to do something special.
So how do I feel about this? Actually it’s kind of neat. How many bosses does Icecrown have? Wasn’t there 31 announced? But I think some of those included the 5-man instances as well, but still it’s gotta be a lot. Can you imagine trying to run both versions in the same week? LOL!
I also find it interesting that Bornakk states “we didn’t want to use the Trial of the Crusader method, and have four versions on a raid of this size” and further that they “might eventually convert Trial of the Crusader over to this new system”.
I’m not a big fan of the multiple versions, but I don’t know that I can say it was broken. But does this mean that Blizzard is saying that their switch to the 4 raid versions didn’t work or was just impractical? And what does this mean for future small raids like ToC and Ony?