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Update

Work has been hectic. I’ve gotten real busy and will be so for the foreseeable future. I do have a series of posts as mentioned before that will be coming out. I’ve written them and re-written them several times and hopefully I won’t rewrite them again.

In the meantime, I have been spending a lot of time leveling alts. I got my mage to 52 and it was a ton of fun once I switched from fire to frost. Not sure why yet, but watching a bunch of mobs get stuck in their tracks is satisfying. :)

So I am now working on getting my hunter, mage, and lock up to 60 to catch up with the rogue and warrior. I’ll keep grinding away at them all until I get to 80.

Random Video

A guy in my guild posted this in our forums.

I laughed pretty hard! XD

Not much to tell right now. We’re expecting an influx of new recruits to server transfer this weekend though and we’re pretty damn excited about it! We’ll give more information once it happens. But let’s just say we had a 23 guildie raid the other night and 10 more people is only going to solve our issue of half-assed guildies showing up one day and not showing up the next. Those guys are going to sit out a lot more than I think they expect and I couldn’t be happier!

In other news, with the announcement that Cataclysm will in fact be released this year I have started collecting my thoughts about Wrath and it’s very difficult to come up with a post that isn’t sounding whiny. In a very general sense the leveling, questing, look, and feel of Wrath was absolute win! But the endgame after Naxx fell apart for me. So much so that if this is indeed Blizzard’s new approach to end game raiding and it continues in Cataclysm I will be done. I’ll try it out, see some of the new stuff, and screw around, but I’ll cancel my account sometime after.

The part I’m working out is making that not sound whiny and not give the impression that I’m an elitist because I never got to see Sunwell and I was fine with that. Either way it’s fine if Blizz heads this direction, it’s just not the direction for me and that’s cool.

AFK

I’ll be headed for vacation Tuesday morning. Going to Utah to visit my wife’s family. So posts will probably be non-existent until I get back the middle of the following week. I will have internet access, but there’s a good chance I won’t have anything to write about while I’m gone. It’d take a miracle to play WoW on my inlaws’ computer. I don’t think they have highspeed internet…

Importance vs. Priority

So one of my guildie’s threw in his two cents regarding the most important role debate. And as I started reading it I realized I wanted to make something quite clear.

Importance and priority are NOT the same thing.

While I firmly believe that no single role or person is any more important than the next, I do believe that certain roles and players fall within a priority system.

As a healer I have priorities that I have to weigh on a constant basis. If for example I am assigned as a tank healer, then my priority is to keep the tanks alive. If I am assigned to raid heals, then my priority is to raids. Or is it?

If the tanks are taking massive spike damage and the raid is taking no damage, then my priority is to assist the tank healers in keeping them alive. If the raid is taking damage and the tanks are taking damage easily handled by the tank healer, then obviously my priority is to raid heal. But if the tanks are taking massive spike damage and the raid is taking massive damage and I know that the tank healers need help where is my priority?

I quickly have to process my priority list by weighing how long can the tank survive without my assistance vs. the raid? If it turns out that the tank can last another second without me, then I might heal the raid. But if I determine the tank needs my help, then I will cast a quick heal that way and attempt to save as much of the raid as possible. Do I fail when that happens? Well I guess that depends. My job was to keep the raid alive, so in effect I fail. But if the tank dies and it’s a guaranteed wipe then the raid’s going to die anyway and I fail.

What about prioritizing which dps gets saved and which don’t? Ever have a healer tell you they had to make that decision? We might laugh and scoff at the e-peening dps meters, but we watch them still. We know who has the highest, who has the lowest, who’s the best at their toon, and who’s the worst. We might tease Hunt to no end and have even named the healer channel [LetHuntDie], but I’ll definitely try to save him before I save the 2k dps mage.

One might argue that I’ve made the decision that Hunt is more important than the 2k dps mage, but I haven’t. I’ve placed him on a higher priority list than the 2k dps mage. Both are important to me in the whole context of the raid. Both are equally important to me in their contributions. Both are equally important to me as players. But ultimately when forced with a decision to let A or B die, then obviously Hunt is the better decision for the good of the raid.

These kinds of decisions affect tanks and dps as well. Your rotations, your cooldowns, your targets, etc. They also affect raid comps as well. Don’t tell me you run with 10 paladins in your raids. I won’t buy it. I’m sure you want a nice mix of range and melee in there. It isn’t that a mage is more important than a paladin (quite the opposite in fact, look who you’re talking to. :) ), but rather that if you already have 9 paladins, then one mage has a higher priority than the 10th paladin.

Now Mathorvos made mention that he hates loot councils because in his experience they tend to favor tanks and healers over dps. I have been a big proponent of gearing tanks and healers first in the past and I still am to an extent.

In BC the only enrage timers were the short fuses the raid leaders had. Bosses didn’t have them, so theoretically as long as your tanks and healers were geared enough (and good enough), then dps would kill the boss eventually. Wrath changed all of that made dps a little more important than before and there’s a little more distinction between dps and healer gear now than there used to be, but if there’s a common item that’s wanted I would still argue tanks and healers first.

Why?

Disregarding player skill from the equation we know the following is true:

  • If tanks aren’t geared enough, then healers can’t keep them alive so they die and raid wipes.
  • If healers aren’t geared enough, then tank/raid dies and/or healer goes oom which leads to raid dying and wipes.
  • If dps aren’t geared enough, then raid hits the enrage timer and wipes.
  • But if you had to prioritize those, what do you get?

  • If dps aren’t geared enough, then raid hits the enrage timer and wipes.
  • If healers aren’t geared enough, then the tank dies, the raid dies, or the healer goes oom and you won’t have to worry about the enrage timer because you’ll never get a chance to get that far.
  • If tanks aren’t geared enough, then the tank dies and you won’t have to worry about healers going oom or the enrage timer because you’ll never get a chance to get that far.
  • So I still argue that in a priority list for gearing out: tanks are first, healers second, and dps last even with the enrage timer mechanic. That said, Wrath did change it up a little so once a tank or healer reaches a certain point, they shouldn’t get priority over dps. It’s arguable what that point is because it’s somewhat objective, but ultimately it boils down to can they do their job just well enough to make it work?

    Long story short, just wanted to clarify that because people are behind these online avatars they all have the same worth as the next person, but everyone does fall into an ever changing priority list given the situation.

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