I’ve never been one to read the patch notes in the past. For the most part I’ll admit I was dumb and stupid. I’m still learning a ton about the game’s mechanics and was more worried about just gearing up before worrying about the little nuances. Fortunately, I have spent some time this past month trying to get more familiar with some of those nuances, specifically macros.
This past month I’ve finally gotten comfortable enough to understand how the mouseover macros work and have implemented it in my healing spells and Cleanse. In researching it I stumbled upon some notes about equipping Librams for each of the heals to increase the healing output. For the most part I’d been doing this manually and hadn’t thought of trying it in a macro. There was some explanation about difficulties that I still don’t understand, but I’m going to find out after what I found out about 2.4.3!!!
Whatever the difficulty is–has something to do with cooldowns I think–that the cast needed to be before equipping the appropriate libram. To be honest, I read through it twice and still didn’t understand, but I was primarily only interested in knowing that it worked. I also unfortunately cannot give credit to the appropriate person as I cannot remember where I found this info, so thanks to whomever and sorry. But I was excited and set up my macros:
#showtooltip Flash of Light
/cast Flash of Light
/equip Blessed Book of Nagrand
#showtooltip Holy Light
/cast Holy Light
/equip Libram of the Lightbringer
I didn’t even know Patch 2.4.3 was in development. I find out this morning and start reading through some of the cool things they’ve changed when I stumble upon this little number:
Equipping an item will now cancel any spell cast currently in progress.
I’ve tested it, it works great! Now it won’t!!! Crap. /sigh
Well I need to figure out what the issue with equipping the libram before the cast actually is. I think it had to do with some sort of libram cooldown, but I didn’t think those had any. Hopefully this is nothing and I can proceed, but my initial reaction is:
Filed under: Game Dynamics |