Tuesdays. Loved and hated by all WoW players.
Tuesdays signify the beloved reset where we get to go back into our raids and start over, clearing more bosses, and getting more loot.
It also signifies post maintenance issues like Patch 3.0.8 with its multiple server crashes. Getting into an instance was the only way to avoid disconnects.
So on Tuesday my guild hit up 10 man Kara Naxx again. Sorry mental lapse there. This week’s run was so easy that it reminded me of Kara. Which begs the question is Naxx too easy? We’ve all seen and read how the high end guilds beat all the content within weeks of WotLK’s release. But that’s the hardcore guilds. What about the rest of us?
I didn’t start out in vanilla WoW. I started about 8 months after BC’s release. So I was late in the raiding game and gearing up to prepare for Kara was an adventure! It was fun! It was damned hard!!! But it really did make everything worth it when I finally got there.
My memories of the first few times in Kara are a bit hazy, but I remember it was so much fun! I think it took us a couple of nights to get Attumen down and it wasn’t until the following week where we even had a chance against Moroes. It took us a couple of months I think before we even were able to down Curator. Kara had this epic feel to it that made it fantastic! Then months later after having farmed everything it started to get boring as it was put on farm, but it took a long time to get to that point for me. Eventually I even dreaded stepping foot in there, even though a couple of items and the enchants still hadn’t dropped for me.
Wrath of the Lich King
Our first entry into Naxx was a blast! But the getting to that point wasn’t as much fun. I had a couple of epics from Heroics and several blues. I even had a couple of quest greens still and our first week we were able to get the first two bosses in Spider Wing down. The next week we nearly cleared two wings. I was lucky and started gearing up quite quickly.
So like I was saying on Tuesday the reset occurred, we headed into Naxx and I think I did more dps’ing than healing, except in boss fights. We cleared all the wings with the exception of Maexxna in just a few hours. At that point I had to get to bed. Last night we finished the last three. Unfortunately, people started leaving at that point and we never got to attempt Malygos.
This week’s 10 man Naxx run was kinda boring and reminded me of the dread I felt after months of running Kara. I’ve only been running Naxx for two months. It’s kind of early to get bored of it. On the plus side I suppose I have Maedchen to run through there which was fun when I used her on the 25 man Instructor fight! 🙂
So is Naxx too easy? The hardcore players say yes obviously, but a good majority say no and I’ve been one of those until now. We struggled through the first couple of months, but we’ve effectively got 10 man Naxx on farm now. But looking back now and comparing to how it was with Kara it almost seems like it is too easy even for casual raiders. We struggled initially at a good pace, but then it seems like overnight we went from wiping on a boss 5-6 times to downing him with no deaths, no near-deaths, and casters at nearly full mana by the end of the fight.
Blizzard, make the new content harder please. Give hardcore players a chance to struggle and brag because they’re going to moan later on anyway when you either nerf the raids or start handing out “welfare” epics.
Give the next set of raiders between the casuals and hardcore a chance to struggle and succeed, but then after 6 months or so nerf the raid like you did one month before WotLK. That way everyone gets a chance to see the content and you’re happy it hasn’t all gone to waste. Just don’t wait one month before the next expansion. Nerf stuff in an appropriate time frame allowing everyone to experience the game at their individual skill levels.
If Naxx were harder, I’d suggest nerfing Naxx when Ulduar is finally released, but it’s too easy as it is. You can go in there in quest greens and do well if you know how to play your toon. You can’t clear it, but you can still do well.
So please make Ulduar hard. Nerf it when the next raid after that is released, given an approrpriate time frame as well, and let us get the appropriate sense of accomplishment we all crave.