There were a lot of comments regarding my guild’s DKP system a couple of weeks ago. So I thought a follow-up was in order. But first my thoughts on DKP.
/sounds of footsteps down an empty corridor
/rattling of keys on a keychain
/sounds of key stuck in lock
/shattering of door as it’s kicked in
Ah, there they are!
It’s no secret that I’ve been against DKP for some time. It was used briefly in my last guild and was a complete disaster. Looking back there were some obvious reasons as to why though.
We were just starting the guild and trying to get through Karazahn. The officers were all geared beyond Kara and only needed a couple of drops that we rarely ever saw. We were working very hard to get enough geared players through Kara to the point where we could tackle 25 mans and even attempt Zul’Aman. As such, we passed on nearly everything which in turn led to massive DKP hoarding. It wasn’t a couple of weeks later where we realized that this was going to cause problems. So thankfully we abandoned DKP.
In my current guild, we tried the aforementioned DKP system which was a complete disaster. I thought it was a pretty good system and made sense, but it confused others and unfortunately was a management nightmare for the Loot Master so it ultimately failed.
However, the current system has been in place for 25 man raids for a couple of weeks now and is working great! I never thought DKP would be a good thing, but apparently there are some very tangible benefits from it.
- People sign up. If you want to get invited to the raid, you have to sign up. The officers spend the time on the website to pre-approve people so we know in advance if we are guaranteed a spot. Those not approved still show up just in case a spot opens up. Since instituting DKP we haven’t had a problem fielding a 25 man raid.
- People are a little more prepared and ready. It isn’t perfect and we still pull a little late, but with the penalties for not being ready and on time, it’s much better. We’re also getting a lot less AFKs during the raid. We pretty much have our scheduled 5-10 minute break after 2 wings and it’s working. We have the occasional necessary AFK and we move on and even down bosses without them. They miss out on the DKP for those bosses obviously, but the raid moves on and wastes less time.
- So far, little to no drama over loot. An occasional complaint about who’s allowed to bid, but so far so good.
Some of the officers dislike DKP, but they realize it as a necessary evil. Personally, I never thought DKP could work this well. I spent all my DKP last week getting upgrades so the two pants that dropped last night I was outbid on. However, those upgrades I did receive resulted with me being 8th on the damage meters last night according to my Recount, up from 11th or 12th. (I can’t wait to get home and check what the WWS meters for last night’s run says. I’m starting to understand the whole competitive DPS thing. And it isn’t even about being “better” than others, it’s about being “better” than you were last week. :))
Anyway, if your guild is considering DKP it might be worth looking into. It seems to work for us. I wouldn’t advise it for 10 mans though. I’m also wondering how we’re going to handle Ulduar when it comes out? Will it reset or will we continue with the same DKP? I suppose it would depend on if we’re still needing upgrades from the current 25 mans, but then again a lot of people that are getting DKP through donations would probably be upset. Hmmm.
If you use DKP, how do you normally handle DKP resets or do you?
Anyway, here’s <Brotherhood of Oblivion>’s current DKP system:
<Brotherhood of Oblivion>’s DKP System
Regular Winged 25-Man Instances:
On-Time Bonus: 2
Boss (Farm): 3
Boss (Progression): 4
Bank Donation: See Below
Single-Boss 25-Man Instances:
On-Time Bonus: 2 DKP
Boss: 4 DKP
Minibosses (Ie. Sarth Drakes): 1 DKP Each
Hard Mode Bonus: 2 DKP Per Hard-Mode Counter (Drakes, Orbital Platforms, etc.)
Miniboss Caveat: The raid loses their Miniboss DKP if at any point they wipe on a miniboss.
If we end the night on a wipe, you will be awarded 0.5 DKP per wipe on whatever boss we wiped on last per attempt up to a maximum of 3 DKP. This number is rounded down. 0.5 =/= 1
You can use all of your DKP earned up until the previous day of raiding.
DKP earned on a raid night will not be available until the next raid night.
Bank Donation must be IN GOODS ONLY Must be officer approved.
Please try and mix the donation up, do not donate just one item.
Do not donate cut gems. Give us raw ones.
Raw ore, herbs, etc. are fine. Try and keep metal in ore format, but bars are ok.
As the bank fills up, we will start cutting the DKP Bonus and required worth down.
All donations for DKP must be approved by Zoja.
This means you must donate while Zoja is online.
Bank Donation Values (Last line is current from week listed to now.):
THIS VALUE WILL DROP AS THE BANK FILLS OR WHEN MANY PEOPLE REACH HIGH DKP
PLAYERS ABOVE 60 BUT BELOW 70 DKP CAN DONATE ONE MORE TIME TO THE DONATION CAP OF 70 DKP. PLAYERS AT OR ABOVE 70 DKP MAY NOT DONATE FOR DKP.
Current Value as of 04/01/09: 8 DKP – 330G Based on current market values.
Need to see DKP In-Game? /w Zoja dkp He has the addon that will whisper your current total back to you.
Starting DKP Breakdown:
New players start at 14 DKP (1 Wing of Clearing at 50/50 Prog/Farm)
DKP is tracked on a CHARACTER basis. You cannot use your main’s DKP on your alt.
Minimum Bid on an Item: 10 DKP
Maximum Bid on an Item: 100 DKP
Cap on DKP: 150 DKP
Two+ Max-Bids? Higher DKP Person Wins. Both at 150? /Random 1000
Only people with Sub-Minimum or minimum-only points bidding on an item?
/Random 100. For every point under 10 you lose 10 to the top of your roll.
I.E. 8 DKP = /random 0-80. 3 DKP = /random 0-30. 10 DKP = /random 0-10
If multiple people with zero DKP want an item, and they’re the only ones? Random 1000.
If we ask you to switch to an alt for the raid, we value you and the work you put into your alt.
You will be awarded the night’s DKP to your main and your alt as compensation.
If we ask you to respec for the night, you continue as normal bidding on your mainspec gear and rolling (if available) for offspec gear.